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Fantasy general 2 tutorial
Fantasy general 2 tutorial















This is only available for three of your heroes so you’re looking at 18 mana at the beginning. Remember the aforementioned mana pools that you can find on maps? Capturing them/moving a unit on that hex will give you control of the mana pool which will add a point each turn.īecause it can take a while to get the ball rolling, you’re going to need the hero skill “Rune-Bound” which provides +6 mana at the start of a battle. However, these will require a certain amount of mana to cast. There are a number of spells that you can use in Fantasy General 2. Fantasy General 2’s magic spells and morale There are also hexes with towers and placing a ranged unit therein boosts their ranged damage. The “rough” terrain type also adds a bonus when your unit is on top of one. Speaking of fortifications, there are a number that you’d spot on the map such as the aforementioned settlements and castles. But, if they end up attacking your spear units (some can even place their own fortification), their charge would get painfully halted. For instance, certain units will have “charge-type” attacks that can wreak havoc on your lines. The game also doesn’t use the traditional “rock, papers, scissors” concept and combat can be deemed more realistic. Hidden units that have the “Ambush” trait can deal massive damage while stopping an enemy in its tracks. You can also hold down the ALT key to place waypoints so you can better control your unit’s pathing. Units can remain hidden if they stay in forests and aren’t spotted by the enemy. Know the lay of the landįantasy General 2‘s battle maps tend to have a lot of forest hexes so use them to your advantage. Magic ignores all armor and will deplete morale significantly as well. Most attacks are physical in nature and armor will mitigate some of the damage, though you also have magic attacks. Lastly, your monstrous infantry (trolls) can be shock infantry or siege units (they’d hurl large boulders at enemies). Flying units (crows, vampire bats, pegasi, harpies) can only be hit with ranged attacks or some magic spells, but they’d also take damage if they attack a melee opponent. Missile cavalry can strike an opponent and then dash back to their previous hex in the same attack. Shock cavalry can inflict massive damage when flanking but they’re weak on the defensive. Barbarian skirmisher units even have a “Defensive Fire” passive that allows them to shoot down enemies that attack a friendly unit that’s adjacent to them.Īs for cavalry units, they come in two flavors: shock cav and missile cav. Ranged units can take out those from two hexes away. Obviously, melee units can only attack an opposing unit that’s right next to them.

fantasy general 2 tutorial

You’ve got the usual assortment of unit types - melee, ranged, cavalry, flying, and monstrous infantry. You might find yourself wasting turns to grab a settlement or a ruin.ģ.

  • Mana Pools – provides mana per turn (explained more below)ĭo remember that some of these points of interest can lead you off the beaten path.
  • Villages, huts, and various odds and ends that may even provide a sidequest or two.
  • Trading posts which yield more gold than usual.
  • #FANTASY GENERAL 2 TUTORIAL UPGRADE#

    Note that you can also upgrade or buy new units from castles or settlements. Castles which can be used to restore a unit’s dead troops by spending gold.Ruins, caves, and harpy dwellings that can yield the aforementioned rewards similar to settlements, although you won’t need to raze them.Rewards can be gold, upgrade materials, or artifacts (accessories that you can equip). Settlements can be razed since you’re a barbarian, after all.Fantasy General 2‘s maps are quite large, and certain locales have numerous points of interests such as: You can offset this by exploring out and about. And, yes, it’s also possible to get zero bonus gold at the end of each mission. If you dawdle around too much and you finish with only one turn left, you’d get 25 gold. If you finish with four turns remaining, you’d get 100 gold.

    fantasy general 2 tutorial

    The wealth that remains once you finish a mission would be multiplied by 25. It dwindles each turn to represent villagers leaving in droves or any raiding that goes on. There’s a counter on the upper right-hand corner that tells you how much wealth the region has. For starters, finishing missions will net you gold - but that depends on how fast you were able to complete it. Fantasy General 2‘s mechanics work differently compared to what you may have gotten used to in certain roleplaying or strategy games.















    Fantasy general 2 tutorial